[ad_1]
Now that LoL season 14 has officially started, let’s take a look at what kind of changes will be coming to Patch 14.2.
LoL Patch 14.2 – What changes are coming?
If Patch 14.1 brought a refreshing look to LoL, the second update of the season will likely focus on balancing the game by buffing and nerfing the main outliers.
With the new itemization, as well as the map changes, there are a lot of dynamics that are bound to change. Junglers will have to learn their new paths and laners will have to get used to the new layout. There will be new picks on the rise now that item spikes will change but a few days and more data will be needed to have a clearer picture.
Nonetheless, game designer Spideraxe has already revealed some of the planned changes for the new Patch 14.2, which you can find in the section below. For those who are waiting to see Smolder, the new LoL champion, you will have to wait a bit more, as he will be released in Patch 14.3.
Patch 14.2 Release Date
According to the official patch schedule, Patch 14.2 will be released on Wednesday, January 24. This will be the second patch of season 14. Just like every year, a total of 24 updates are planned for the year.
How will the upcoming patch impact the meta?
It’s still a bit too early to judge the overall meta given that the new season has just started. Power picks are yet to be discovered: we’ll monitor the upcoming days to find out the first takeaways.
Patch 14.2 Tentative Changes
Aatrox
Passive attack is now uncancellable
Aphelios
Cho’Gath
R now grants now grants 2.5 cast range per stack to R (stacks to 25)
Corki
Base AD: 59 ⇒ 61
R bonus AD ratio: 15% – 75% ⇒ 25% – 75%
Ezreal
W cooldown: 12 ⇒ 8
E mana cost: 90 ⇒ 70
Fizz
Q AP ratio: 55% ⇒ 50%
W now deals 40% damage to structures (includes DoT and on-hit)
Gragas
W now deals 50% damage to structures
Gwen
P AP ratio: 8% per 100 AP ⇒ 6.5% per 100 AP
Hwei
Health growth: 104 ⇒ 109
QQ AP ratio: 70% ⇒ 75%
All 3 E spell base damage: 60 – 180 ⇒ 70 – 230
R width: 80⇒ 90
Jax
W now deals 50% damage to structures
R on-hit now deals 50% damage to structures
Jayce
E data values for knock back adjusted against dashes
Katarina
R missiles now have “can cast while disabled”
Kayle
P attack speed AP ratio per stack: 1% per 100 ⇒ 0.5% per 100
Leblanc
AD growth: 2.7 ⇒ 2.2
Attack speed ratio: 0.625 ⇒ 0.4
Attack speed growth: 1.5% ⇒ 2.35%
Q mark AP ratio: 40% ⇒ 45%
E chain AP ratio: 35% ⇒ 40%
Lulu
Q missiles now have “can cast while disabled”
Lux
Base health: 560 ⇒ 580
Base armor: 19 ⇒ 21
Attack speed growth: 2% ⇒ 3%
W AP ratio: 35% ⇒ 40%
Naafiri
Move speed ⇒ 335 to 340
Packmate base AD: 5 – 25 ⇒ 6 – 30
Packmate cooldown: 30/25/20/15 seconds (level 1/6/11/16) ⇒ 30/25/20/15/10 seconds (level 1/6/9/12/15)
Nilah
W is now instant cast instead of 1 frame
W now has “can cast or queue while casting”
W no longer has “can’t cancel while windup up”
Ornn
R1 no longer uses minimap targeting
R2 probably no longer locks on to allied champions and lane minions
Singed
Q AP ratio per second: 45% ⇒ 40%
Taric
Armor growth: 4.6 ⇒ 4.3
W armor ratio: 10% – 14% ⇒ 9% – 13%
Arena W armor ratio: 5% – 7% ⇒ 4.5% – 6.5%
Teemo
Default adaptive force changed from AD to AP
Q AP ratio: 80% ⇒ 70%
R AP ratio: 55% ⇒ 50%
Volibear
Q has 25 bonus attack range
Yorick
Replaces Aftershock with Grasp
Replaces Glacial Augment with First Strike
Zac
Blob heal: 4% max HP ⇒ 5% max HP
E cooldown: 24 – 12 seconds ⇒ 22 – 10 seconds
R cooldown: 130 – 100 seconds ⇒ 120 – 90 seconds
Zed
W cooldown: 20 – 17 seconds ⇒ 20 – 16 seconds
E base damage: 65 – 145 ⇒ 65 – 165
R AD ratio: 65% ⇒ 100%
Item changes
The Collector
Essence Reaver
Cost: 3000 ⇒ 2900
Sheen base AD ratio: 130% ⇒ 140%
Heartsteel
Hextech Rocketbelt
Hubris
Takedown AD: 10 + 1 per statue ⇒ 15 + 2
AD duration: 60 seconds ⇒ 90 seconds
Profane Hydra
Cost: 3400 ⇒ 3300
Cleave AD ratio: 80% ⇒ 100% (max 120% ⇒ 150%)
Ravenous Hydra
Lifesteal: 10% ⇒ 12%
Cast: 0.2 seconds ⇒ champ’s attack windup
Stormsurge
Damage: 120 – 260 + 40% AP ⇒ 100 – 200 + 30% AP
Stridebreaker
AD: 50 ⇒ 55
Attack speed: 20% ⇒ 25%
Slow: 30% ⇒ 35%
MS: 30% ⇒35%
Trailblazer
Cost: 2400 ⇒ 2500
HP: 250 ⇒ 200
Tiamat
Active AD ratio: 60% ⇒ 75%
Active cast time: 0.2 seconds ⇒ champ’s attack windup
Titanic Hydra
HP: 550 ⇒ 500
AD: 55 ⇒ 50
Rune changes
Unflinching
Now grants 2-10 bonus armor and MR while CC’d and 2 seconds after instead of slow resist and tenacity based on missing HP
Stats runes
Second slot armor and MR shards ⇒ 2.5% MS and 10 – 150 health
Third slot armor and MR shards ⇒ 60 flat HP shard and 10% slow resist and tenacity (health growth shard still there)
Upcoming skins
Primal Ambush Sivir – 1350 RP
Primal Ambush Vi – 1350 RP
Primal Ambush Talon – 1350 RP
Primal Ambush Riven – 1350 RP
[ad_2]
Source link